View Full Version : Slag's GameControl

05-11-2004, 09:49 AM
Slag's GameControl receives 2nd Place Award for MSUC's Best Tool Category!

Congratualations go to [Ci]Slag on an excellent showing in Phase 2 of the Make Something Unreal Contest!

For the Best Tool category, Slag's GameControl was honored with 2nd place, beating out even WOTgreal...which is quite an achievement.
GameControl is the most comprehensive tool available to manage and control your UT2003/UT2004 gaming experience.

GameControl Features: Management of multiple profiles
Detection of external changes
Access to all critical game settings
Edit many special game settings
Map/Mod/File Installer
Smart Map Cache Converter
Play game demo's directly from GameControl
directly tap into the UT2003 INT, UAX and UTX files
Extensive Command List
Launch UT2003 directly
Windows Process Killer
SysTray icon
Launch Voice Comm
Easy program updates
Download GameControl Now (http://www.unrealtournament.com/ut2003/ct_phase2/ct_tool.php#)

Official Website (http://www.slagslair.com/slagslair/gamecontrol.asp)

Good Job Slag! :) :tup:

- Tye

EDIT: Congrats also to Swedix for making the finalists page for UT2k3Mi :tup: Good job Swedix!
UT2k3Mi (http://www.unrealtournament.com/ut2003/ct_phase2/ct_tool.php#10)

05-11-2004, 10:11 AM
Congrats, man.

edit: I'm an idiot...

Congradulations -- I'll be looking forward to playing with it when I get home!

05-11-2004, 11:05 AM
Yeah grats :beerchug:

05-11-2004, 11:35 AM
\o/ \o/ \o/ \o/ \o/

05-11-2004, 03:21 PM
very cool :)

05-12-2004, 02:48 AM
I thought Slag sucked, that he couldn't do anything else other than idle in IRC :crosseyed:. Anyway, I guess I have to say congrats now :P :).

BTW, Swedix's proggie was a finalist, so GJ to Swedix too! :D
I just saw Tye's edit at the end :D

05-12-2004, 03:02 AM
Originally posted by PapaBear@May 11 2004, 06:11 PM
I'll be looking forward to playing with it when I get home!
Hmm, sounds like a pretty ordinary everyday task for me

05-12-2004, 10:25 AM
Thanks a lot guys - I really appreciate it :)

I have to admit I was just hoping for a mention. Considering the competition I don't really understand how GC got picked, but who am I to complain ;)

Just so everyone knows... There were other peeps that helped me create GC and they deserve credit as well. My plan is to compensate those whom put in the greatest effort by actually paying them a portion of the prize money. Two individuals in particular will be getting money: Iridium for coding an OCX that greatly simplifies many of the API tasks and Loibisch for spending so much time helping to decide the content and layout of the application. Others did spend time testing and providing feedback that went into the final product: Pope, Jani and Ne0. I will probably share prize money with them by donating to Ci in their names. I will also donate some of the prize money to Ci - the rest goes in my pocket :naughty:

I will be porting GC for 2K4. In fact I have a lot of it done already. I will be needing assistance for coding, research, testing and maybe some documentation. Please PM me right away if you are interested because I have only a few weeks before MSUC Phase III closes.

05-12-2004, 10:47 AM
Very nice of you Slag :)

Any money donated to me will be used directly to pay for The Fridge :)
Thanks a lot :)

05-12-2004, 02:22 PM
Woho (http://ut-2k4.de/include.php?path=utnews/index.php&shownews=293) :D

05-13-2004, 03:57 AM


So how much was the prize money?

05-13-2004, 10:12 AM
Originally posted by PapaBear@May 11 2004, 10:11 AM
Congrats, man.

edit: I'm an idiot...

Congradulations -- I'll be looking forward to playing with it when I get home!
hehehhehe he said he's looking forward to playing with it when he gets home!

03-21-2005, 08:35 AM

A few guys @ BuF said that GC2 is working now (http://forums.beyondunreal.com/showthread.php?t=153286&page=2&pp=30). Previously, it was causing a bunch of errors for some reason. I'm not sure if Slag fixed it or what, but it's worth a try to see if it's good 2 go.


03-22-2005, 12:48 PM
There have been increasing and decreasing errors based on patches from Epic. I haven't touched the code in about 6 months tbh. The patches become a moving target to some extent, so it is sorta difficult to stay up with it. If you have any specific errors, I would be game to look into it for my Ci buddies :)